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    Artificer Suggestions

    Inventor's Pursuit: Volatile Concoctions Feedback: Inventor's Pursuits seem like they're supposed to define an Artificer's playstyle - Conductive Weapon for melee, Power Shield for tanks. Volatile Concoctions looks like it's meant to be the "caster" option, but it currently falls short in a few...
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    Civilian employment feedback

    Perhaps Civilians ought to receive a multiplier on job salaries, to represent their working full-time while adventurers only work part-time.
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    Artificer Suggestions

    Artificer's Focus Feedback: Even disregarding the fact that crafting is not yet implemented, I'm going to argue that this is a bad idea on multiple levels. It offers nothing to Artificers who don't learn Augmentation and becomes nothing for Augmenters who hit the profession level cap. It's...
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    Artificer Suggestions

    Grand Invention Feedback: Another instance of an ability that looks good on paper but has issues in practice. Mathematically speaking, the capstone weapons are great - the only problem is they arrive all at once at level 18, while the rest of the class needs to be balanced around you eventually...
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    Balance problem: The Artificer

    The Ranger has an animal companion. The Ranger has (some) spells. The Ranger has Stealth as a class skill. The Ranger gets full BAB and free Two-Weapon Fighting/Ambidexterity to facilitate their encouraged weapon loadout, while the ranged Artificer has to spend one of their feats on Rapid Reload...
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    Artificer Suggestions

    Rapid Reload: Feedback: Ranged Artificers are expected to use crossbows, yet need to pay a feat tax for Rapid Reload in order to get their second APR. Rangers get Ambidexterity/TWF for free in order to let them dual wield without such a tax - shouldn't Artificers have the same with crossbows...
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    Balance problem: The Artificer

    You've never actually played an Artificer, have you? Nowhere do I see you even mention their 3/4 BAB. All Forgemaster's Fury does is bring them up to AB parity with full BAB classes, because an armored frontliner just doesn't work without full BAB equivalency, particularly one who utilizes...
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    Artificer Suggestions

    Skill: Open Lock Feedback: Artificers are described as being highly skilled with mechanical devices, as supported by the Contraptionist class feature. They're also a 3/4 BAB martial class, which suggests they're intended to emphasize skills and abilities over raw combat potential, similar to...
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    Artificer Suggestions

    Thought I might as well turn this into an Artificer Suggestions thread rather than making a new one. Bonus Feat: Conductor Bolts Feedback: This is the ability that defines the Ranged Artificer playstyle. I was initially thrilled to unlock it, yet in practice you feel like a Fighter or Scout who...
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    Artificer Suggestions

    Consolidated Suggestions Class Features Inventor's Pursuit: Conductive Weapon Feedback: Awkward due to activation taking an entire round of combat. Can sometimes eat two rounds of actions before letting you attack. Suggestion: Make it instant-cast. Inventor's Pursuit: Volatile Concoctions...