I couldn't find any information on such a system integrated into TDN.
Are there plans for future mechanics which could benefit a high stamina character with the ability to run/swim/carryitems further or faster than lower stamina characters, or the ability to endure longer periods of combat without suffering potential exhaustion penalties?
I think this is an interesting and realistic system to have in place which could add more character diversity, allowing characters with higher stamina the alternative strategy of simply outrunning opponents when the going gets tough, or combining kiting and tiring out their less resilient opponent to the point of exhaustion with exhaustion penalties including slightly lower movement speed, lower damage/attack accuracy, higher spell failure, etc.
Example:
A big fat guy vs a slim nimble guy in a boxing match. One has a bunch of clogged arteries only able to fight vigorously for 3 minutes before complete exhaustion, but in that time can do some serious damage to the slim guy while the slim guy didn't inflict much damage to the big guy, but his energy levels are maintained longer allowing him the option to run away after 3 minutes without (unrealistically) being chased at equal speed by his stronger, overweight opponent.
Are there plans for future mechanics which could benefit a high stamina character with the ability to run/swim/carryitems further or faster than lower stamina characters, or the ability to endure longer periods of combat without suffering potential exhaustion penalties?
I think this is an interesting and realistic system to have in place which could add more character diversity, allowing characters with higher stamina the alternative strategy of simply outrunning opponents when the going gets tough, or combining kiting and tiring out their less resilient opponent to the point of exhaustion with exhaustion penalties including slightly lower movement speed, lower damage/attack accuracy, higher spell failure, etc.
Example:
A big fat guy vs a slim nimble guy in a boxing match. One has a bunch of clogged arteries only able to fight vigorously for 3 minutes before complete exhaustion, but in that time can do some serious damage to the slim guy while the slim guy didn't inflict much damage to the big guy, but his energy levels are maintained longer allowing him the option to run away after 3 minutes without (unrealistically) being chased at equal speed by his stronger, overweight opponent.