Consolidated Suggestions
Class Features
Inventor's Pursuit: Conductive Weapon
Feedback: Awkward due to activation taking an entire round of combat. Can sometimes eat two rounds of actions before letting you attack.
Suggestion: Make it instant-cast.
Inventor's Pursuit: Volatile Concoctions
Feedback: Awkward due to lacking a targeting circle and projectile. Feels low-impact and too simple as the "caster option" among the Pursuits.
Suggestion: Different single-element bombs on a shared cooldown. Add status effects. Example: Acid (-AC), Fire (DoT), Sonic (-AB and Deafened)
Bonus Feat: Conductor Bolts
Feedback: Underperforms versus Rapid Shot on a Full BAB class due to 20-30% uptime. Feels like it should be the "ranged option" Inventor's Pursuit.
Suggestion 1: Turn into a scaling Inventor's Pursuit. Delay the extra APR until level 5.
Suggestion 2: Reduce the cooldown so that uptime can be closer to 40-50%.
Artificer's Focus
Feedback: This is a dead feature for non-Augmenters or Augmenters at level cap. It also has no mechanical implications when balancing a combat class.
Suggestion 1: Artificers can apply unique augments to their equipment, similar to the PSK's Palestone Armor feature.
Suggestion 2: Artificers gain some improvements to their equipment, similar to the Fighter's Armor Training feature.
Grand Invention
Feedback: If Artificer is balanced around eventually getting a piece of +3 equipment, they will always feel like they're behind other classes until they hit cap.
Suggestion: Progressive installment of +1/+2/+3 inventions at levels 6/12/18. As a class feature, they should be better than average for the level range.
New Features
Feat: Rapid Reload
Feedback: Artificers are expected to use crossbows, yet must spend a feat on Rapid Reload to get their second APR. A relic of crossbows previously giving RR for free?
Suggestion: Give Artificers Rapid Reload.
Skill: Open Lock
Feedback: Artificers are skilled with mechanisms and should be able to open locks. A 3/4 BAB martial class ought to be offering group utility like this.
Suggestion: Make Open Lock a class skill for Artificers.
Class Features
Inventor's Pursuit: Conductive Weapon
Feedback: Awkward due to activation taking an entire round of combat. Can sometimes eat two rounds of actions before letting you attack.
Suggestion: Make it instant-cast.
Inventor's Pursuit: Volatile Concoctions
Feedback: Awkward due to lacking a targeting circle and projectile. Feels low-impact and too simple as the "caster option" among the Pursuits.
Suggestion: Different single-element bombs on a shared cooldown. Add status effects. Example: Acid (-AC), Fire (DoT), Sonic (-AB and Deafened)
Bonus Feat: Conductor Bolts
Feedback: Underperforms versus Rapid Shot on a Full BAB class due to 20-30% uptime. Feels like it should be the "ranged option" Inventor's Pursuit.
Suggestion 1: Turn into a scaling Inventor's Pursuit. Delay the extra APR until level 5.
Suggestion 2: Reduce the cooldown so that uptime can be closer to 40-50%.
Artificer's Focus
Feedback: This is a dead feature for non-Augmenters or Augmenters at level cap. It also has no mechanical implications when balancing a combat class.
Suggestion 1: Artificers can apply unique augments to their equipment, similar to the PSK's Palestone Armor feature.
Suggestion 2: Artificers gain some improvements to their equipment, similar to the Fighter's Armor Training feature.
Grand Invention
Feedback: If Artificer is balanced around eventually getting a piece of +3 equipment, they will always feel like they're behind other classes until they hit cap.
Suggestion: Progressive installment of +1/+2/+3 inventions at levels 6/12/18. As a class feature, they should be better than average for the level range.
New Features
Feat: Rapid Reload
Feedback: Artificers are expected to use crossbows, yet must spend a feat on Rapid Reload to get their second APR. A relic of crossbows previously giving RR for free?
Suggestion: Give Artificers Rapid Reload.
Skill: Open Lock
Feedback: Artificers are skilled with mechanisms and should be able to open locks. A 3/4 BAB martial class ought to be offering group utility like this.
Suggestion: Make Open Lock a class skill for Artificers.
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