The Dragon's Neck Dev Update
TDN Tracks [Sneak Peek]:
Update Topics:- Silver Loss on Death.
- When a player dies, silver will be dropped at their corpse.
- To circumvent this, leverage the bank in Murann to store your Silver.
- Skill Banking.
- Players can now only bank 4 skill points in-between levels.
- Context: Skill-banking is a practice used to maximize builds. This practice has been tempered with this change as we encourage aiming to use the skills you are provided for each class/level. That said, the 4 skill points allowed are for one-off cases and provide some level of flexibility here.
- Example: If you wish to save skill points between levels, you can only save a max of 4. Saving more than 4 will result in your PC being de-leveled back and re-leveled to re-take the level.
- Players can now only bank 4 skill points in-between levels.
- Intimidate & Taunt.
- Included in Skills Page: https://www.dragonsneck.com/wiki/Skill-Changes
- Taunt:
- Taunt has been reworked completely from base-game mechanics when it comes to targeting creatures (non-PCs). Taunt will no longer fire an animation, or impact the target's AC. Taunt will now function as a single-target threat boost. This is intended to allow tanks (and others), and opportunity to peel enemies away from vulnerable party members.
- For now, Taunt will function the same vs PCs.
- Threat calculation: d20 + Taunt Skill rank (non-base).
- Cooldown: 120 seconds.
- Taunt has been reworked completely from base-game mechanics when it comes to targeting creatures (non-PCs). Taunt will no longer fire an animation, or impact the target's AC. Taunt will now function as a single-target threat boost. This is intended to allow tanks (and others), and opportunity to peel enemies away from vulnerable party members.
- Intimidate:
- Intimidate has been reworked mechanically to impact threat generation via Melee attacks. When dealing damage with melee attacks: For every 5 levels of Intimidate (non-base) that the PC has, they will generate equivalent threat to one other hostile target near them. This additional threat generation is determined with every attack. [This will help characters generate AoE threat via melee strikes].
- e.g. 10 Intimidate = 2 additional (3 total) targets will receive the threat of the single melee attack.
- Intimidate has been reworked mechanically to impact threat generation via Melee attacks. When dealing damage with melee attacks: For every 5 levels of Intimidate (non-base) that the PC has, they will generate equivalent threat to one other hostile target near them. This additional threat generation is determined with every attack. [This will help characters generate AoE threat via melee strikes].
- UMD Rework(see Link)
- As a general note: In the future we will be making an adjustment to the way casters can utilize scrolls. For example, a level 1 wizard will not be capable of casting higher level spells via scrolls.
- PvP Addendum (PvPing without a DM in front of authority/guard NPCs).
- Although this should go without saying, ignoring NPCs during a PvP engagement (combat in particular), is not allowed. Players should engage a DM.
- Sleight of Hand Mechanical Rework.
- Included in Skills Page: https://www.dragonsneck.com/wiki/Skill-Changes
- Sleight of Hand (previously Pick Pocket) has been reworked to focus entirely on silver (previously gold) theft from the target. (Sleight of Hand vs Target's Spot). d20 + Sleight of Hand vs d20 + Spot.
- Possible silver amount to steal: 3d20.
- Will not work on targets with less than 50 silver, or those that are not humanoid/civilized (no orcs/goblins/etc).
- User can only use Sleight of Hand once per hour to perform a pick-pocket.
- Targets (Other Players) can only be pick-pocketed once a day, or once per reset TOTAL. Whichever comes first.
- To clarify: A player can only lose silver via pick-pocket once per 24 hour period, or once per reset.
- NPCs can be stolen from, however will turn hostile and attack if the Pickpocket fails.
- If the User fails against a PC, a small VFX will play for the target on the location of the pickpocket, and they will be notified of the attempt.
- If the User succeeds against the target, the PC will take the gold from the target. A notification will be sent to the target after 4d6 Rounds to let them know some coin was stolen.
- Specific Class Level-Requirements.
- Overview: Based on concept/theme/investment, we are requiring specific number of levels in a number of classes. This is not based on mechanics, rather, it is based on the story/lore behind each class. We feel that we've done a good job removing incentive of level-dips for classes, however given the unique nature of the classes below, we are instituting this requirement.
- Example: A Blighter pursuing a path of destruction and immoral decisions for only a single level makes no narrative sense.
- Note: There is no requirement to take the minimum 3 levels by a particular time in your character's build outside of taking them by 18.
- The following classes require threelevels invested in each:
- Dread Necromancer
- Blighter
- Warlock
- Favored Soul
- PRCs
- Overview: Based on concept/theme/investment, we are requiring specific number of levels in a number of classes. This is not based on mechanics, rather, it is based on the story/lore behind each class. We feel that we've done a good job removing incentive of level-dips for classes, however given the unique nature of the classes below, we are instituting this requirement.
- Healing Kits & Potions vs Combat Usefulness.
- Overview: Moving forward, Healing Kits are designed to be a primary form of healing during a dungeon. They have been modified to onlyfunction outside of combat (unless the target is at or below 0 HP), and have had their price reduced.
- Healing Kit "Heal over time" should be much more reliable now.
- Potions, while more expensive, can be used in combat and are intended to be used in emergency situations to heal-self.
- Overview: Moving forward, Healing Kits are designed to be a primary form of healing during a dungeon. They have been modified to onlyfunction outside of combat (unless the target is at or below 0 HP), and have had their price reduced.
Clothing & Armor Sets