To put it simply, on the scale of other magical buffs in the game, Bard Song is crazy strong for several reasons, which I think need adjusting to fit the server scope regarding other abilities.
Regarding Curse Song, we'd also suggest a long cool-down of around a minute per cast, if not longer. Zoo spells could perhaps also do with a little less time to bring them in line with many other abilities, but I don't think they're as agreegious.
Final Note: I play with a lot of bards. I love the class, but I feel this is far beyond the most potent ability when buffing a party in the game and doesn't seem to align with the rest of the vision. Sorry bards!
- Spell Length - Bard song lasts 10 minutes per caster level; this means at the average level of 6 at the moment it can be cast once for 60 minutes and 180 minutes at the maximum level. They receive one cast per class level, which, as a fun point, can last 3,240 minutes or 58 hours if chained correctly. The only spell which also does this are the Zoo spells, which buff a singular stat in comparison to Bard Song, which does the following;
Bard level Perform Attack Damage Will Fortitude Reflex THP AC Skills 1 3 1 1 0 0 0 1 1 1 2 4 1 1 1 0 0 2 1 1 3 5 1 1 1 1 0 4 1 1 6 8 1 1 1 1 1 6 1 1 8 11 1 1 1 1 1 8 1 1 11 14 1 1 1 1 1 10 1 1 14 17 1 2 2 2 2 12 2 2 15 19 1 2 2 2 2 14 2 2 16 21 1 2 2 2 2 16 2 2 17 23 1 2 3 3 3 18 2 2 18 25 1 3 3 3 3 20 3 3
- No Cool Down/Downtime/AoO - When casting Bardsong, there is no downtime between casts, meaning they can infinitely boost temp health while also reviving downed party members, something even divine healing cannot do.
- Curse Song is a Nuke - Curse Song can do, on average, 324 damage in a single spam if you use all charges at once with no cool down... Oh, and it's also AoE.
- Madrigal: A poetic ballade that grants 25% immunity to fire, electrical, cold and acid damage. Additional grants a +2 bonus to saving throws against spells to nearby allies. Lasts for 1 minute and consumes a charge of Bard Song.
- Blade of Songs: The bard's weapon deals 1d4 additional sonic damage for 1 minute per class level. Consumes a charge of Bard Song.
Regarding Curse Song, we'd also suggest a long cool-down of around a minute per cast, if not longer. Zoo spells could perhaps also do with a little less time to bring them in line with many other abilities, but I don't think they're as agreegious.
Final Note: I play with a lot of bards. I love the class, but I feel this is far beyond the most potent ability when buffing a party in the game and doesn't seem to align with the rest of the vision. Sorry bards!
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