Hi all,
I've always liked being able to see people's physical stats + charisma roughly represented in their in-game description. You could argue that it's somewhat metagamey, but with a counter system that allows for some obfuscation that issue would be resolved. I think it adds a lot when I can get a rough idea of what angle someone's character has just from looking at them, and vice versa.
You could even make it an examine feature based on spot that takes time to use, and perhaps flesh it out with that some things are easier to see than others (strength) and others for which you need higher spot (constitution). I'm sure people used to game design can make something better from it than me.
Suggestion:
I'd personally do something along these lines, that small investments should show but high+ left more vague:
6-7, -2 mod, Poor
8-9, -1 mod, Below Average
10-11, +0 mod, Average
12-13, +1 mod, Above Average
14-17, +2 to +3 mod, High
18+, >+4 mod, Very High
I'm well aware of the current state of things with staff being overworked, so if anything just see this post as a suggestion for a future where things clear up.
Thanks for reading.
I've always liked being able to see people's physical stats + charisma roughly represented in their in-game description. You could argue that it's somewhat metagamey, but with a counter system that allows for some obfuscation that issue would be resolved. I think it adds a lot when I can get a rough idea of what angle someone's character has just from looking at them, and vice versa.
You could even make it an examine feature based on spot that takes time to use, and perhaps flesh it out with that some things are easier to see than others (strength) and others for which you need higher spot (constitution). I'm sure people used to game design can make something better from it than me.
Suggestion:
- Show an approximation of physical attributes + charisma either in description or in another way
- Adding a counter-mechanic that allow (some of?) them to be obfuscated
I'd personally do something along these lines, that small investments should show but high+ left more vague:
6-7, -2 mod, Poor
8-9, -1 mod, Below Average
10-11, +0 mod, Average
12-13, +1 mod, Above Average
14-17, +2 to +3 mod, High
18+, >+4 mod, Very High
I'm well aware of the current state of things with staff being overworked, so if anything just see this post as a suggestion for a future where things clear up.
Thanks for reading.