Inventor/Creator
Bonuses & Penalties: +2 Knowledge: Science, +2 Knowledge: Nature, -2 Knowledge: World, -2 Discipline
Special: Crafted resources last additional week.
Description: You always had a knack for innovations, either out of necessity, due to a god-given or natural talent or ingrained education.
Craftsman's Apprentice
Bonuses & Penalties: +2 Discipline, +1 Knowledge: Science, -2 Knowledge: Nature, -2 Sleight of Hand
Special: Bonus to the Reforging profession.
Description: Working hard since early years, you're used to putting in long hours. The extensive knowledge of metals and alloys helps you improve the equipment you find.
Forager
Bonuses & Penalties: +2 Knowledge: Nature, +1 Knowledge: World, -2 Diplomacy
Special: Bonus to the Herbalism profession.
Description: At home in the woods and at peace with its inhabitants, you have learned to bloodlessly traverse the wilds and live off the land.
Pillager
Bonuses & Penalties: +1 All Knowledges, -2 Barter
Special: Bonus to the Scavenging profession.
Description: Whether a prospector scouring the dark caves, a marauder stealing from the ruins you yourself put to the torch or merely a survivor - you are able to use what the others have left behind and have a keen eye for valuables. Your pastime is hardly pleasant to the civilized eyes.
Adept Brewer
Bonuses & Penalties: +2 Knowledge: Science, -2 Perception
Special: Bonus to the Alchemy profession.
Description: Able to tell the difference between an alembic and a retort, you're well-acquainted with the art of potion brewing. Years spent in a dimly lit room did no favors to your eyesight.
Law Enforcement
Bonuses & Penalties: +2 Sense Motive, +2 Perception, -2 Stealth
Special: Reroll your failed attempt to break disguise.
Description: A village militiaman, a son of the captain of the guard or a vigilante, your calling in life is law and order. Your experience enables you to easily discern suspicious individuals in the crowd and memorize their distinct traits.
Village Idiot
Bonuses & Penalties: -5 All Knowledges
Special: Bonus to all NPC reactions.
Description: Whether due to a birth defect or an unfortunate accident later in life, your intellect is notably deficient. Your condition evokes sympathy in most civilized people, who are willing to give you the benefit of the doubt in many circumstances.
Bonuses & Penalties: +2 Knowledge: Science, +2 Knowledge: Nature, -2 Knowledge: World, -2 Discipline
Special: Crafted resources last additional week.
Description: You always had a knack for innovations, either out of necessity, due to a god-given or natural talent or ingrained education.
Craftsman's Apprentice
Bonuses & Penalties: +2 Discipline, +1 Knowledge: Science, -2 Knowledge: Nature, -2 Sleight of Hand
Special: Bonus to the Reforging profession.
Description: Working hard since early years, you're used to putting in long hours. The extensive knowledge of metals and alloys helps you improve the equipment you find.
Forager
Bonuses & Penalties: +2 Knowledge: Nature, +1 Knowledge: World, -2 Diplomacy
Special: Bonus to the Herbalism profession.
Description: At home in the woods and at peace with its inhabitants, you have learned to bloodlessly traverse the wilds and live off the land.
Pillager
Bonuses & Penalties: +1 All Knowledges, -2 Barter
Special: Bonus to the Scavenging profession.
Description: Whether a prospector scouring the dark caves, a marauder stealing from the ruins you yourself put to the torch or merely a survivor - you are able to use what the others have left behind and have a keen eye for valuables. Your pastime is hardly pleasant to the civilized eyes.
Adept Brewer
Bonuses & Penalties: +2 Knowledge: Science, -2 Perception
Special: Bonus to the Alchemy profession.
Description: Able to tell the difference between an alembic and a retort, you're well-acquainted with the art of potion brewing. Years spent in a dimly lit room did no favors to your eyesight.
Law Enforcement
Bonuses & Penalties: +2 Sense Motive, +2 Perception, -2 Stealth
Special: Reroll your failed attempt to break disguise.
Description: A village militiaman, a son of the captain of the guard or a vigilante, your calling in life is law and order. Your experience enables you to easily discern suspicious individuals in the crowd and memorize their distinct traits.
Village Idiot
Bonuses & Penalties: -5 All Knowledges
Special: Bonus to all NPC reactions.
Description: Whether due to a birth defect or an unfortunate accident later in life, your intellect is notably deficient. Your condition evokes sympathy in most civilized people, who are willing to give you the benefit of the doubt in many circumstances.
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