Original Discord player support ticket was titled: The opt-in/opt-out permadeath situation
Summary:
Concerns about the current permadeath system for opt-in characters.
Context for newcomers:
Due to code limitations it is not feasible to detect, reliably, whether a player dying is due to PvP, PvE, or a bug. The system was changed to the current one as a result, which eliminates any ambiguity, at the cost of having no discretion and being theoretically exploitable by bad actors. The suggestion takes these limitations into account.
Suggestion: Coup De Grace widget/command
Thoughts:
I think this suggestion is code-feasible. It eliminates the need for detection through the combat system.
Thank you for your consideration!
Summary:
Concerns about the current permadeath system for opt-in characters.
- Potential for PvE permadeath (solely environment/monster damage) due to technical misadventure/act of god(s)
- Potential for PvP permadeath by characters that ARE NOT opted-in
Context for newcomers:
Due to code limitations it is not feasible to detect, reliably, whether a player dying is due to PvP, PvE, or a bug. The system was changed to the current one as a result, which eliminates any ambiguity, at the cost of having no discretion and being theoretically exploitable by bad actors. The suggestion takes these limitations into account.
Suggestion: Coup De Grace widget/command
- Opted-in characters no longer face an automatic permadeath roll when reaching -10HP
- Opted-in characters now make a permadeath roll ONLY when a widget/command is used on them during the bleeding out phase
- DMs can use this freely at their discretion
- PCs can ONLY use this if they are flagged for opt-in
- e.g. you only receive the widget if you're opted-in, or the command only fires if you pass the state check for being opted-in
- Grant the widget/command an obfuscated time after opt-in, to prevent players fighting while opted-out and toggling-in just for the kill
- Players may only be targeted with this once per bleeding out instance
- Note: opted-in characters should still die outright with sufficient grim wound accrual, as with any other PC
Thoughts:
I think this suggestion is code-feasible. It eliminates the need for detection through the combat system.
- It still isn't entirely perfect, but would be a big improvement on the current implementation.
- It alleviates the brutality of PvE permadeath by consigning it to DM fiat/grim wound accrual.
- PvP permadeath is now only performed with intent, and requires the executing PC to have the same mechanical stakes as the target.
- If this were to be implemented, it would likely be worth reviewing the opt-in XP gain incentive and either reducing it or removing it entirely.
Thank you for your consideration!