Opt-In System Revamp Suggestion

Do you agree?

  • No, Richord. You suck.

  • Yeah.

  • Mostly.

  • Barely.


Results are only viewable after voting.

Richord

New member
Original poster
May 18, 2022
26
20
3
Europe
  • Permadeath rolls every time conditions for an opt-in "death" are met.
  • Permadeath roll odds scaling should be 0% -> 20% -> 40% -> 60% ->80%
    • First "death" comes with a mercy. Terrible things happen to good adventurers but there should be some wiggle room for unfortunate circumstances (bugs).
    • Not a freebie as the first "death" now puts the character forever at risk of the next time being the final time.
    • Cap at 80% to avoid the system being thoroughly gamed by bad-willed people.
  • Permadeath roll in PvP enforced through Unsilken's Coup de Grace widget suggestion.
    • Same tool, as described in the suggestion, can be utilized by DMs to enforce a permadeath roll during events with such risks announced.
  • Opted-in characters do not roll for permadeath when receiving a Grim Wound in normal PvE scenarios.
  • Grim Wounds remain unchanged.
    • For clarity: Fourth Grim Wound still results in permanent loss of character.
  • Character can no longer be opted in by the player post character creation process.
    • Automatically opted in when playing opt-in mandatory class, such as Warlock.
    • All other characters can be manually opted-in by the player if they so desire.
    • They forfeit their chance to manually opt-in upon leaving the OOC room for the first time.
  • DMs can still opt characters in when appropriate.
    • Example: Character becomes a prominent enough figure on the server, like a faction leader.
  • No more mechanical incentives to be opted-in.
    • Opt-in should reinforce roleplay, not reward the player with mechanical incentives.
    • This also means loss of bonuses for the next character if old character was opted-in.
 
Last edited: