Hi! Hello!
This is a fairly simple suggestion to make CHA more impactful for paladins' abilities.
Currently, Charisma affects only Vows, Turn Undead, and saving throws, which is great and almost vanilla. So, I suggest the following:
Charisma should increase the duration of all Oath abilities, similar to how it works for Vows.
Example:
Example:
It makes the class more MAD, preventing high-STR paladins with only 8 Charisma and encouraging characters to invest in different stats.
The suggested approach of reducing cooldowns based on a secondary stat can be applied to other classes as well. For example, Charisma or Wisdom could affect the cooldowns of barbarian abilities.
This is a fairly simple suggestion to make CHA more impactful for paladins' abilities.
Currently, Charisma affects only Vows, Turn Undead, and saving throws, which is great and almost vanilla. So, I suggest the following:
Charisma should increase the duration of all Oath abilities, similar to how it works for Vows.
Example:
Second suggestion it is add Charisma for reduction of cooldowns for abilitites.Sword of Righteousness: The paladin's weapon gains +1 on attack rolls against evil creatures, and an additional 1d4 divine damage against evil creatures. This ability may be used once every 7 minutes. These bonuses increase to 1d4 + 1 divine damage, and its cooldown decreases to 6 minutes at level 8; to +2 on attack rolls, 1d4 + 2 divine damage, and its cooldown decreases to 5 minutes at level 12; and to 1d4 + 3 damage, and its cooldown decreases to 4 minutes at level 16. Duration is 4 rounds + CHA modifier rounds.
Example:
Why is this a good for game?Sword of Righteousness: The paladin's weapon gains +1 on attack rolls against evil creatures, and an additional 1d4 divine damage against evil creatures. This ability may be used once every 7 minutes minus CHA modifier. These bonuses increase to 1d4 + 1 divine damage, and its cooldown decreases to 6 minutes minus CHA modifier at level 8; to +2 on attack rolls, 1d4 + 2 divine damage, and its cooldown decreases to 5 minutes minus CHA modifier at level 12; and to 1d4 + 3 damage, and its cooldown decreases to 4 minutes minus CHA modifier at level 16. Duration is 4 rounds + CHA modifier rounds.
It makes the class more MAD, preventing high-STR paladins with only 8 Charisma and encouraging characters to invest in different stats.
The suggested approach of reducing cooldowns based on a secondary stat can be applied to other classes as well. For example, Charisma or Wisdom could affect the cooldowns of barbarian abilities.