With the loot changes, and the server having progressed, I believe it's time to raise the silver limit from 1500 to perhaps 3000.
Multiple times in the last week, simply selling off loot after a dungeon run has caused the designated loot holder to go over their limit, and there are a number of gold sink items (perfumes, tailor items) that either cannot be bought, or require a certain level of barter investment (embroidered girdle) before the price is under the 1500 limit and thus available to buy.
I've been told that sellswords often have to juggle who is collecting loose coin, who is collecting bounties, and who is collecting vendor junk to sell and then needing to compare notes.
The vast majority of the time the 1500 limit is more than sufficient, but there are short periods where the limit becomes a QoL problem. Carrying silver in general is a risk, and losing 3k to a party wipe (or a enterprising Rower tax) I believe is sufficient risk to discourage people from carrying it vs stored in the bank as they do now.
Multiple times in the last week, simply selling off loot after a dungeon run has caused the designated loot holder to go over their limit, and there are a number of gold sink items (perfumes, tailor items) that either cannot be bought, or require a certain level of barter investment (embroidered girdle) before the price is under the 1500 limit and thus available to buy.
I've been told that sellswords often have to juggle who is collecting loose coin, who is collecting bounties, and who is collecting vendor junk to sell and then needing to compare notes.
The vast majority of the time the 1500 limit is more than sufficient, but there are short periods where the limit becomes a QoL problem. Carrying silver in general is a risk, and losing 3k to a party wipe (or a enterprising Rower tax) I believe is sufficient risk to discourage people from carrying it vs stored in the bank as they do now.