I've posted about in the Discord already, but I personally believe that having the skill bank capped at 4 is only going to widen the gap between min/max players and the average player on the server when it comes to mechanics.
Take for example the Arcane Trickster PRC, which requires taking three total classes. If you want to focus on the skills given by the Arcane Trickster, you need to be extra judicious with when and where you take your levels and how you assign skill ranks on those levels. I'm including a graphic below to illustrate this:
Hyperlink (If it doesn't embed)
If you look at the sheet, you'll notice that someone not very proficient with NWN or the mechanics behind it will end up will pretty lacking mechanical skills (You can argue all you want that from an RP perspective none of this matters, but then why bother even investing in skills anyways?), but someone who knows NWN and how to build a character can pretty easily build to avoid those leftover skills and keep them in relevant skills. I understand that the goal is to try and curb powerbuilding min/maxing, but genuinely, this is only going to make the skill gap even larger between them and the common player, which seems like it's the opposite goal of this change.
Just my two cents, if anyone else runs different numbers I'd be happy to look at them too.
Take for example the Arcane Trickster PRC, which requires taking three total classes. If you want to focus on the skills given by the Arcane Trickster, you need to be extra judicious with when and where you take your levels and how you assign skill ranks on those levels. I'm including a graphic below to illustrate this:
Hyperlink (If it doesn't embed)
If you look at the sheet, you'll notice that someone not very proficient with NWN or the mechanics behind it will end up will pretty lacking mechanical skills (You can argue all you want that from an RP perspective none of this matters, but then why bother even investing in skills anyways?), but someone who knows NWN and how to build a character can pretty easily build to avoid those leftover skills and keep them in relevant skills. I understand that the goal is to try and curb powerbuilding min/maxing, but genuinely, this is only going to make the skill gap even larger between them and the common player, which seems like it's the opposite goal of this change.
Just my two cents, if anyone else runs different numbers I'd be happy to look at them too.