The unique stealth and perception mechanics that were intended to be used for TDN were scrapped. We're now left with vanilla systems.
The vanilla NWN1 systems for each stealth and perception are undesirable for TDN in particular due to its low level setting. The d20 system means that a lvl 11 sneak rogue can still be spotted by fresh spawn lvl 2's who have low or no investment in the skills.
This 1 to 20 variance on skill rolls is singlehandedly ruining stealth as a concept. Sneaks are at disadvantage after disadvantage and need help so their class fantasy is allowed to function.
I suggest perception and stealth skill rolls be made to use lower dice such as d6's or d10's instead of d20's. This makes it so that the investment put in by perceivers must be more equal to what investment is put in by sneaks.
The theoretical of having 30 in a skill and losing to someone who has 11 in their opposing skill is garbage, and should not exist in a world where such a check has to be met against every single person in view, every few seconds. Let mundane spy RP be able to exist!
The vanilla NWN1 systems for each stealth and perception are undesirable for TDN in particular due to its low level setting. The d20 system means that a lvl 11 sneak rogue can still be spotted by fresh spawn lvl 2's who have low or no investment in the skills.
This 1 to 20 variance on skill rolls is singlehandedly ruining stealth as a concept. Sneaks are at disadvantage after disadvantage and need help so their class fantasy is allowed to function.
I suggest perception and stealth skill rolls be made to use lower dice such as d6's or d10's instead of d20's. This makes it so that the investment put in by perceivers must be more equal to what investment is put in by sneaks.
The theoretical of having 30 in a skill and losing to someone who has 11 in their opposing skill is garbage, and should not exist in a world where such a check has to be met against every single person in view, every few seconds. Let mundane spy RP be able to exist!
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