Bladesinger

Description


Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Only elves can choose the bladesinger arcane tradition. In the world of Faerûn, elves closely guard the secrets of bladesinging.

Mentorship Requirement: This class requires mentorship. As such it is expected that all interested in this class have a viable alternative solution in the event that your character is not approved for mentorship.

Alignment Restriction: None
Hit Die: d8
Proficiencies: No additional proficiencies granted
Skill Points: 3 + INT Modifier
Class Skills: All Knowledges, Barter, Bluff, Concentration, Craft Trap, Diplomacy, Heal, Intimidate, Perform, Sense Motive, Spellcraft, Taunt, Tumble
Primary Saving Throws: Reflex & Will
Base Attack Bonus: + 1 Levels

Requirements

Racial Restriction:
Elf

Base Attack Bonus: +6

Feats: Combat Casting, Weapon Focus (Longsword or Rapier)

Skills: Concentration 6 Ranks, Perform 4 Ranks, Tumble 5 Ranks

Spellcasting: Ability to cast arcane spells 1st level or higher

Level Progression

LevelHit Dice*BAB*FortReflexWillFeatsSpells/Day:
1st1d8+1+0+2+2+1 level of existing arcane spellcasting class
2nd2d8+2+0+3+3Bladesong Style, Lesser Spellsong
3rd3d8+3+1+3+3Song of Fury
4th4d8+4+1+4+4Greater Spellsong+1 level of existing arcane spellcasting class
5th5d8+5+1+4+4Song of Celerity
*: Hit dice and base attack bonus are averaged beginning at character level 12 as per standard TDN progression rules. Prestige classes do not add additional hit dice or base attack bonus after character level 11.



Spells per Day: The bladesinger gains new spells per day as if they had also gained a level in an arcane spellcasting class they have already advanced in at level 1 and level 4.. They do not learn new spells at these levels.

Bladesong Style: While wielding a longsword or rapier in their main hand and nothing in their off-hand, the bladesinger's receives a shield bonus to armor class and damage rolls equal to their INT modifier, to a maximum of ½ their class level. (rounded down). Additionally, the bladesinger gains 20% spell failure reduction while wearing light armor and a +3 bonus to Concentration skill checks. This ability may not be used while wearing medium or heavy armor, or while using a shield.

Lesser Spellsong: The bladesinger becomes capable of a dance of death; their body swaying and writhing to the rhythm of combat and the sound of blades striking flesh. This whirl of steel can be mesmerizing and overwhelming to all who oppose them. This grants the bladesinger 10% concealment, makes them impossible to tie down as the Freedom of Movement spell, and grants them immunity to mind-affecting spells. This ability may be used once every 20 minutes. Duration is a number of rounds equal to their Perform skill ranks.

Song of Fury: The bladesinger can shape the Weave with their blade, summoning echoes from aeons past, gaining a +4 bonus to strength and dexterity , and dealing an additional 1d2 Sonic damage with their melee attacks. These bonuses are also applied to all nearby elves. Nearby half-elves gain 50% of these bonuses. This ability may be used once every 8 minutes. Duration is 3 + INT modifier rounds.

Greater Spellsong: The bladesinger's spellsong further sharpens their mind, enveloping them in a state of meditative focus and grace. This grants the bladesinger 20% concealment, makes them impossible to pin down as the Freedom of Movement spell, grants them immunity to mind-affecting spells, and a +4 bonus to intelligence. This ability upgrades and replaces Lesser Spellsong and may be used once every 12 minutes. Duration is a number of rounds equal to their Perform skill ranks.

Song of Celerity: The bladesinger may invoke the ancestral power of the elves, as the Haste and Wounding Whispers spells. These bonuses are also applied to nearby elves. Nearby half-elves gain 50% of these bonuses. This ability may be used once every 12 minutes. Duration is 3 rounds.