Description
The Civilian. Also known as Commoners and Peasants, these individuals are the backbone of society in Faerun. Working as farmers, merchants, smiths, and more, they feature no strong aptitude for combat and rely on the exceptional and capable to save the day.
Dev Notes:
- Many endeavors and professions that Civilians pursue may demand an increased level of DM involvement than an adventurer PC does, due to them rarely leaving their relatively safe urban confines. It is advised that, if a player has a career path in mind for a potential Civilian character, they should consult the staff before pursuing that path so that the team is aware of any needs such a character may have and can judge whether or not it will be realistically possible for DMs to support them.
Alignment Restriction: None.
Class Restriction: Civilians may not multiclass with other classes.
Hit Die: d4
Proficiencies:
Weapon - Simple
Armor - None
Shield - None
Skill Points: 5 + INT Modifier
Class Skills: All Knowledges, Barter, Bluff, Craft Trap, Diplomacy, Heal, Intimidate, Perform, Sense Motive, Taunt
Primary Saving Throws: None
Base Attack Bonus: + 1/2 Levels
Level Progression
Level | Hit Dice | BAB | Fort | Reflex | Will | Feats |
---|---|---|---|---|---|---|
1st | 1d4 | +0 | +0 | +0 | +0 | Aspiring Artisan I |
2nd | 2d4 | +1 | +0 | +0 | +0 | |
3rd | 3d4 | +1 | +1 | +1 | +1 | Breadth of Experience I |
4th | 4d4 | +2 | +1 | +1 | +1 | Mercantile Mind I |
5th | 5d4 | +2 | +1 | +1 | +1 | Aspiring Artisan II |
6th | 6d4 | +3 | +2 | +2 | +2 | Breadth of Experience II |
7th | 7d4 | +3 | +2 | +2 | +2 | |
8th | 8d4 | +4 | +2 | +2 | +2 | Landlord I |
9th | 9d4 | +4 | +3 | +3 | +3 | Breadth of Experience III |
10th | 10d4 | +5 | +3 | +3 | +3 | Aspiring Artisan III |
11th | 11d4 | +5 | +3 | +3 | +3 | Mercantile Mind II |
12th | 11d4 | +6/+1 | +4 | +4 | +4 | Breadth of Experience IV |
13th | 11d4 | +6/+1 | +4 | +4 | +4 | |
14th | 11d4 | +6/+1 | +4 | +4 | +4 | |
15th | 11d4 | +6/+1 | +5 | +5 | +5 | Breadth of Experience V, Aspiring Artisan IV |
16th | 11d4 | +6/+1 | +5 | +5 | +5 | Mercantile Mind III |
17th | 11d4 | +6/+1 | +5 | +5 | +5 | |
18th | 11d4 | +6/+1 | +6 | +6 | +6 | Landlord II |
Aspiring Artisan: The civilian gains a bonus of 10% to crafting experience. This bonus increases to 20% at level 5, to 30% at level 10, and 40% at level 15.
Breadth of Experience: The civilian gains a bonus of 5% to roleplaying experience. This bonus increases to 10% at level 6, to 15% at level 9, to 20% at level 12, and to 25% at level 15.
Mercantile Mind: The civilian gains a bonus of 5% to both buy and sell vendor prices. This bonus increases to 10% at level 11, and to 15% at level 16.
Landlord: The civilian's property and rent prices are reduced by 25%. This reduction is increased to 50% at level 18.