Description
The Civilian. Also known as Commoners and Peasants, these individuals are the backbone of society in Faerun. Working as farmers, merchants, smiths, and more, they feature no strong aptitude for combat and rely on the exceptional and capable to save the day.
Dev Notes:
- Civilians are considered a hardcore class to play. They roll for permadeath both for PvP and PvE deaths. While this class is designed to avoid combat entirely, there is significant risk in a rabid deer deciding that it's time for a Civilian to meet their end. Tread lightly.
- Many endeavors and professions that Civilians pursue may demand an increased level of DM involvement than an adventurer PC does, due to them rarely leaving their relatively safe urban confines. It is advised that, if a player has a career path in mind for a potential Civilian character, they should consult the staff before pursuing that path so that the team is aware of any needs such a character may have and can judge whether or not it will be realistically possible for DMs to support them.
- Please keep in mind that, especially around launch, DM time and attention for each individual will be exceptionally limited, so it is appreciated for players to be mindful and understanding when pitching ideas to staff. While everyone would love to see creative and innovative Civilian PCs, the majority of the work to build a successful career, business, or any other pursuit, will come down to committed roleplay from the player. DMs will happily support you where possible, but they will not hold your hand. It is an unrealistic expectation to have DMs consistently supporting you on your terms rather than theirs, so please take this into account when considering concepts.
Alignment Restriction: None.
Class Restriction: Civilians may not multiclass with other classes.
Hit Die: d4
Proficiencies:
Weapon - Simple
Armor - None
Shield - None
Skill Points: 5 + INT Modifier
Class Skills: All Knowledges, Barter, Bluff, Craft Trap, Diplomacy, Heal, Intimidate, Perform, Sense Motive, Taunt
Primary Saving Throws: None
Base Attack Bonus: + 1/2 Levels
Level Progression
Level | Hit Dice | BAB | Fort | Reflex | Will | Feats |
---|---|---|---|---|---|---|
1st | 1d4 | +0 | +0 | +0 | +0 | Aspiring Artisan I |
2nd | 2d4 | +1 | +0 | +0 | +0 | |
3rd | 3d4 | +1 | +1 | +1 | +1 | Breadth of Experience I |
4th | 4d4 | +2 | +1 | +1 | +1 | Mercantile Mind I |
5th | 5d4 | +2 | +1 | +1 | +1 | Aspiring Artisan II |
6th | 6d4 | +3 | +2 | +2 | +2 | Breadth of Experience II |
7th | 7d4 | +3 | +2 | +2 | +2 | |
8th | 8d4 | +4 | +2 | +2 | +2 | Landlord I |
9th | 9d4 | +4 | +3 | +3 | +3 | Breadth of Experience III |
10th | 10d4 | +5 | +3 | +3 | +3 | Aspiring Artisan III |
11th | 11d4 | +5 | +3 | +3 | +3 | Mercantile Mind II |
12th | 11d4 | +6/+1 | +4 | +4 | +4 | Breadth of Experience IV |
13th | 11d4 | +6/+1 | +4 | +4 | +4 | |
14th | 11d4 | +6/+1 | +4 | +4 | +4 | |
15th | 11d4 | +6/+1 | +5 | +5 | +5 | Breadth of Experience V, Aspiring Artisan IV |
16th | 11d4 | +6/+1 | +5 | +5 | +5 | Mercantile Mind III |
17th | 11d4 | +6/+1 | +5 | +5 | +5 | |
18th | 11d4 | +6/+1 | +6 | +6 | +6 | Landlord II |
Aspiring Artisan: The civilian gains a bonus of 10% to crafting experience. This bonus increases to 20% at level 5, to 30% at level 10, and 40% at level 15.
Breadth of Experience: The civilian gains a bonus of 5% to roleplaying experience. This bonus increases to 10% at level 6, to 15% at level 9, to 20% at level 12, and to 25% at level 15.
Mercantile Mind: The civilian gains a bonus of 5% to both buy and sell vendor prices. This bonus increases to 10% at level 11, and to 15% at level 16.
Landlord: The civilian's property and rent prices are reduced by 25%. This reduction is increased to 50% at level 18.