Overview
The Dragon's Neck offers custom methods of controlling a player's companions through the use of Commands:
Specific Associate Commands
By using the Player Tool #2 (Targeting Tool), players who target their summons can select them for specific actions. When used in conjunction with Player Tool #1, the summoner can send the selected associate to do specific actions. (Attack Enemies, Move, Unlock Doors, and Disarm Traps.)
These tools may be found on the Radial menu opened using the right mouse button, selecting the leftmost option that is your Class icon and abilities and finding Tools #1 and #2 there.
Speaking through Companions/Associates
!asct speak a hello world - Will speak "hello world" through the Animal Companion.
!asct speak d hello world - Will speak "hello world" through the Dominated Creature.
!asct speak f hello world - Will speak "hello world" through the Familiar.
!asct speak s hello world - Will speak "hello world" through the Summon.
Flagging Hostile/Passive
!asct hostile - Will allow the Player Tool #1 to be used to target Neutral and non-hostile creatures and the companion(s) will attack.
!asct passive - Will disable the companion's ability to target a non-hostile creature and will instead follow the target.
Activating Companion(s) Special Ability
!asct ability - Will command all valid companions to use their Special Ability.
The Dragon's Neck offers custom methods of controlling a player's companions through the use of Commands:
Specific Associate Commands
By using the Player Tool #2 (Targeting Tool), players who target their summons can select them for specific actions. When used in conjunction with Player Tool #1, the summoner can send the selected associate to do specific actions. (Attack Enemies, Move, Unlock Doors, and Disarm Traps.)
These tools may be found on the Radial menu opened using the right mouse button, selecting the leftmost option that is your Class icon and abilities and finding Tools #1 and #2 there.
Speaking through Companions/Associates
!asct speak a hello world - Will speak "hello world" through the Animal Companion.
!asct speak d hello world - Will speak "hello world" through the Dominated Creature.
!asct speak f hello world - Will speak "hello world" through the Familiar.
!asct speak s hello world - Will speak "hello world" through the Summon.
Flagging Hostile/Passive
!asct hostile - Will allow the Player Tool #1 to be used to target Neutral and non-hostile creatures and the companion(s) will attack.
!asct passive - Will disable the companion's ability to target a non-hostile creature and will instead follow the target.
Activating Companion(s) Special Ability
!asct ability - Will command all valid companions to use their Special Ability.
- Companions with a hostile special ability will target the nearest Hostile UNLESS one has already been selected using the Player Tool #2.
- Companions with a non-hostile special ability (Boar Ferocity for example) will activate on self.