Overview
The Dragon's Neck offers custom methods of controlling a player's companions through the use of Commands:
Specific Associate Commands
By using the Player Tool #2 (Targeting Tool), players who target their summons can select them for specific actions. When used in conjunction with Player Tool #1, the summoner can send the selected associate to do specific actions. (Attack Enemies, Move, Unlock Doors, and Disarm Traps.)
Speaking through Companions/Associates
!asct speak a hello world - Will speak "hello world" through the Animal Companion.
!asct speak d hello world - Will speak "hello world" through the Dominated Creature.
!asct speak f hello world - Will speak "hello world" through the Familiar.
!asct speak s hello world - Will speak "hello world" through the Summon.
Flagging Hostile/Passive
!asct hostile - Will allow the Player Tool #1 to be used to target Neutral and non-hostile creatures and the companion(s) will attack.
!asct passive - Will disable the companion's ability to target a non-hostile creature and will instead follow the target.
Activating Companion(s) Special Ability
!asct ability - Will command all valid companions to use their Special Ability.
The Dragon's Neck offers custom methods of controlling a player's companions through the use of Commands:
Specific Associate Commands
By using the Player Tool #2 (Targeting Tool), players who target their summons can select them for specific actions. When used in conjunction with Player Tool #1, the summoner can send the selected associate to do specific actions. (Attack Enemies, Move, Unlock Doors, and Disarm Traps.)
Speaking through Companions/Associates
!asct speak a hello world - Will speak "hello world" through the Animal Companion.
!asct speak d hello world - Will speak "hello world" through the Dominated Creature.
!asct speak f hello world - Will speak "hello world" through the Familiar.
!asct speak s hello world - Will speak "hello world" through the Summon.
Flagging Hostile/Passive
!asct hostile - Will allow the Player Tool #1 to be used to target Neutral and non-hostile creatures and the companion(s) will attack.
!asct passive - Will disable the companion's ability to target a non-hostile creature and will instead follow the target.
Activating Companion(s) Special Ability
!asct ability - Will command all valid companions to use their Special Ability.
- Companions with a hostile special ability will target the nearest Hostile UNLESS one has already been selected using the Player Tool #2.
- Companions with a non-hostile special ability (Boar Ferocity for example) will activate on self.