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Favored Soul Printable version

Description


The Favored Soul follows the path of the Cleric but is able to channel divine power with surprising ease. They are able to perform the same tasks as their fellow divine spellcasters but with virtually no study; to them, it comes naturally. Scholars wonder if Favored Souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability. Favored Souls themselves often favor the view that they are simply imbued with their gifts by their gods when they embark on their path. In any case, Favored Souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities similar to that of Clerics, they often see their gift as a call to action, and so in some ways may lag behind their more studious colleagues.

Favored Souls are often loners, wandering the land serving their deities. They are sometimes welcomed by their churches but treated as unusual and are commonly misunderstood. They often believe themselves to be emissaries of their deities and thus often are outside the church's command structure - respected mystics not requiring the support normally crucial to a priest's success, but few share this view. This makes them sometimes revered by the naive, and sometimes hated by their Cleric counterparts. While Favored Souls are commonly disrespected for their perceived lack of discipline, there are those that readily accept them into their fold.

Favored Souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. These divine spellcasters know fewer spells and acquire powerful spells more slowly than clerics, but Favored Souls can cast spells more often, and they have no need to select and prepare them ahead of time.

Divine magic is intuitive to a Favored Soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so Favored Souls tend slightly toward chaos over law. A Favored Soul is often of the same alignment as their deity, though some are one step away. For example, a Favored Soul could serve a lawful good deity and be neutral good themselves, resulting in a dynamic of struggle and difficulty.

Favored Souls typically, but not always, learn of their connection with the divine at a young age. Eventually, a young Favored Soul understands the power that she has been wielding unintentionally, unless they die before attaining such comprehension. Favored Souls, as naturally inclined divine channelers, are also often born loners. Unlike Clerics in a temple, they gain little by sharing their knowledge and have no strong incentive to work together.

The innate talent of spontaneously channeling divine power is unpredictable, and it can show up in any of the common races. Divine spellcasters from savage lands or from among brutal humanoid tribes (such as orcs or half-orcs) are more often Favored Souls than Clerics.

Favored Souls have the most in common with members of other self-taught classes, especially Sorcerers, but also Druids and Rogues. They sometimes find themselves at odds with members of the more disciplined classes, specifically Clerics, whom they sometimes view as too wrapped up in doctrine and rigidly defined attitudes.

The Favored Soul serves as a group's backup healer and defensive magic specialist. They can hold their own in a fight, especially if they chooses to focus on spells that aid them in combat.

NOTE: Clerics cannot multiclass with Favored Souls, and vice versa.

Alignment Restriction: None*
*Favored Souls must select an Alignment within one-step of their deity's alignment. Additionally, Favored Souls will need to follow their deity's dogma - while there is room for struggle and reluctance in a Favored Soul's personality and beliefs, consistent failure will still result in the loss of powers.

Hit Die: d8

Proficiencies:
Weapon - Simple, Deity's Favored Weapon
Armor - Light, Medium
Shield - Light, Heavy

Skill Points: 3 + INT Modifier

Class Skills: All Knowledges, Barter, Bluff, Concentration, Diplomacy, Heal, Intimidate, Perform, Sense Motive, Spellcraft, Taunt

Primary Saving Throws: Fortitude, Reflex, Will

Base Attack Bonus: +3/4 Levels

Spellcasting: Divine (spell failure from armor is ignored), Charisma-based (a base Charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified Charisma, and the Charisma modifier affects spell DCs), and requires preparation. Note: Favored Souls do not receive access to Metamagic feats.

Special: Cannot be Faithless. Please pick a deity from the available pantheons.

Level Progression / Spells per Day / Spells Known

LevelHit DiceBABFortReflexWillFeatsSpells/Day0123456789Spells Known0123456789
1st1d8+0+2+2+25443
2nd2d8+1+3+3+3Deity's Weapon Focus5553
3rd3d8+2+3+3+3Symbol of the Deity (+1 Dmg)5554
4th4d8+3+4+4+4653543
5th5d8+3+4+4+4664553
6th6d8+4+5+5+5Energy Resistance (1st Type)66435543
7th7d8+5+5+5+5Symbol of the Deity (+2 Dmg)76445643
8th8d8+6/+1+6+6+67754356543
9th9d8+6/+1+6+6+6Improved Critical (Deity's Favored Weapon)7754456543
10th10d8+7/+2+7+7+7Energy Resistance (2nd Type)875543566543
11th11d8+8/+3+7+7+7886544566543
12th11d8+9/+4+8+8+8Symbol of the Deity (+3 Dmg)88655435666543
13th11d8+9/+4+8+8+8Deity's Weapon Specialization98665445666543
14th11d8+9/+4+9+9+99976555156666543
15th11d8+9/+4+9+9+9Energy Resistance (3rd Type)9976656156666543
16th11d8+9/+4+10+10+101097765611566666533
17th11d8+9/+4+10+10+10Symbol of the Deity (+4 Dmg)1098766621566666533
18th11d8+9/+4+11+11+11Blessing of the Chosen109877662115666666343
Deity's Weapon Focus: The favored soul gains the Weapon Focus feat with her deity's favored weapon at level 2..

Symbol of the Deity: The favored soul deals additional damage while wielding her deity's favored weapon. Her weapon deals an additional 1 divine damage at level 3. The additional damage increases to 2 at level 7, 3 at level 12, and 4 at level 17.

Energy Resistance: The favored soul gains resistance 10 against an energy type of their choice at level 5. She gains resistance 10 against a second type at level 10, and a third type at level 15.

Deity's Improved Critical: The favored soul gains the Improved Critical feat with her deity's favored weapon at level 9.

Deity's Weapon Specialization: The favored soul gains the Weapon Specialization feat with her deity's favored weapon at level 13.

Blessing of the Chosen: At 18th level, the favored soul is protected by their deity. When her hit point total falls below 25% of its maximum value, she instantly receives 60 temporary hit points, a +4 bonus to all ability scores and DR 10/+3 for 3 rounds + CHA modifier rounds. This ability can only trigger once every two hours.

Spells: