Languages

Custom Language System


Our custom language system is mainly command based, with an optional NUI widget for selecting the active language, and feeds translation directly into the main window as opposed to the combat one. All characters know how to speak common at character creation, and at least one other language which is either pre-determined or selectable by the player depending on the character's race. Depending on other factors, characters may be able to select additional languages at character creation, and certain classes such as Druid may also grant knowledge of a language. Beyond these, new languages can be learned gradually during play through exposure to them.

  • All characters receive Common as starting language.
  • All characters receive a bonus starting language that is either pre-determined or of the player's choosing, depending on race (see below).
  • All characters receive additional bonus starting languages equal to their INT modifier, if it is positive. A negative INT modifier has no effect.
  • The Erudite background adds an additional bonus starting language of the player's choice.
  • Some classes, such as Druid, may grant knowledge of a language when taken.
  • A character is 100% fluent in all starting languages that they acquire, and all languages granted by class levels.

Players who do not start with a racially-determined native language are expected to choose a reasonable one based on their own preference. As such TDN strongly suggests (nearly insists) that you choose the recommended language for the region that your characrer originates from. Common is not considered a regional or human language, and does not count toward this expection. Chondathan is a widely spoken language and is the local regional language for where TDN is based and it is acceptable for any character to take.

Commands

The following commands are available for used with the language system:
  • !lang show all
    Displays a list of all languages in the combat log.
  • !lang show learned
    Displays a list of all languages known by the character in the combat log.
  • !lang speak
    Displays a NUI widget in which the player can see the character's currently known languages, as well as select which one to make the active language.
  • !lang speak <LANGUAGE>
    Sets the specified language as the active one. Languages with no fluency can also be selected using this command (as opposed to the NUI).
  • !lang learn <LANGUAGE>
    Learns the specified language as a starting language, if the character has any selections left to make.

It is also possible to speak different parts of the same message in different languages that your character knows, by prefixing those parts of the message with the language name in square brackets. using empty square brackets will return to the language selected.

For example, with Dwarven set as your active language, typing "*Does a bow* Greetings, my name is [common] Gnim. [] How are you this fine day?" Would have all the spoken text be treated as being in dwarven, except the word Gnim, which would be treated as common and thus understandable by all races.

Racial Starting Languages

The races listed here receive the associated language as their pre-determined bonus starting language. All other races receive one bonus starting language of the player's choice that represents their native language.
  • Elf - Elven
  • Dwarf - Dwarven
  • Halfling - Halfling
  • Gnome - Gnomish

eg. A dwarf with 14 INT and the Erudite background would be granted Common and Dwarven as their starting languages, as well as three others of the player's choice.

Roleplaying Languages



Some classes may know phrases and words in certain languages that are relevant to their religion and/or culture, without having the respective language tokens, such as Draconic, Celestial, and so forth.

As an example, a Wizard knowing Draconic incantations for spell casting and reading scrolls (to a limited extent) is reasonable. A Cleric casting in Infernal, or Celestial, is also reasonable, but you cannot speak in sentences, nor understand the spoken language at all, or its written form for that matter - unless you have the language token (though the guidelines below still apply to those possessing language tokens of planar/elemental languages).

Having a Language like Celestial, Draconic, Infernal, or Abyssal does not mean the PC can fluently speak it and hold regular conversations in it; they know rote snippets, can comprehend it being spoken, as well as being able to read it, but these languages aren't meant to be conversational. Furthermore, they may only be used for topics and subjects relevant to them, e.g. you may not cast Evil spells with Celestial, or discuss baking cookies in Infernal. A mundane example is Latin; it is used in ritualistic purposes, it is the root of many other things, but no one converses in it.

These planar or elemental languages are not meant to have banter or discourse in, nor does having the token denote fluency; in most cases fluency of these languages are reserved for planars, devils, demons, etc. There are even specific examples of how the languages are layered in intricacy such that more powerful planars convey more meaning and will than lesser ones.

In addition for something mundane: non-elves cannot perfectly emulate the Elven tongue. They may understand it and speak it competently, but they will miss out on nuance and conveying emotions and subtleties through the language that elves rely on in their language.

Learning New Languages



During play, it is possible for characters to learn new languages through speaking them and hearing others speak them. The exact mechanics behind this are intentionally obscured, but the following is known:
  • The number of languages that can be learned in this way is not limited.
  • The character can attempt to speak in any language, even if they are not fluent in it (however likely to no avail if so).
  • The chance to advance fluency in a language is influenced by a hidden Linguistics skill check against a DC determined by the language in question. This is influenced by your current fluency in the language as well (the more fluent you are, the easier it is to advance). Some languages are harder than others to learn (all racial languages are part of this category).
  • A character's fluency in a given language is modified in the background by the number of (hard) ranks the character has in the Linguistic skill (only actual ranks count for this purpose, not bonuses from other sources).
  • The amount of progress that can be gained in a given language per day is capped, with the number of ranks the character has in the Linguistic skill increasing this cap.

List of Languages



There are two broad categories of languages, the first are unrestricted languages that are freely selectable as starting languages for those characters that are given the option of selecting one or more. The others are restricted languages that cannot be selected as starting languages, but can be learned during play.

Each language has a script associated with it that it uses for its written version, as well as notes on where speakers of the language can be found.

Names in parentheses denote the name of the language used by the native speakers of it.

NameCategoryScriptNotes
AbyssalRestrictedInfernalThe extraplanar language of demons. Employed by divine servants to an extent.
A twisted, complex tongue based on Primordial whose words often have meanings based on the speaker's emotions and intentions toward the listener, Abyssal's linguistic emphasis is on concepts of violence and revulsion, madness and contempt for others.
AglarondanUnrestrictedEspruarA regional language spoken in Aglarond and Altumbel.
AlzhedoUnrestrictedThorassA regional language spoken in Calimshan.
AquanRestrictedDethekThe primordial language of the Elemental Plane of Water spoken by aquatic elves, hadozee, merfolk, tritons, water genasi, and locathah.
Aquan was a flowing language full of subtleties of meaning.
Auld ThorassRestrictedThorassThe ancient and dead trade language of Faerûn and direct ancestor of Common.
Thorass was slightly similar to modern Common in that small portions of it could be directly translated into the latter language, though it would have a jarring form and archaic vocabulary. The bulk of the language however was known to be particularly difficult to decipher.
AuranRestrictedDethekThe primordial language of the Elemental Plane of Air spoken by air genasi and other beings of air.
Auran was a breathy, relaxed language that has been described as a slow exhaling of air.
CelestialRestrictedCelestialThe extraplanar language of the Upper Planes. Employed by divine servants to an extent.
A transcendent tongue from which derives many languages' words for concepts of good, purity, justice, compassion, and beneficence.
ChardicUnrestrictedThorassAn uncommon regional language spoken in Vaasa.
ChessentanUnrestrictedThorassA regional language spoken in Chessenta.
ChondathanUnrestrictedThorassA highly common regional language spoken in Amn, Chondath, Cormyr, the Dalelands, the Dragon Coast, the civilized North, Sembia, the Silver Marches, the Sword Coast, Tethyr, Waterdeep, the Western Heartlands, and the Vilhon Reach.
ChultanUnrestrictedDraconicA regional language spoken in Chult.
DamaranUnrestrictedDethekA regional language spoken in Damara, the Great Dale, Impiltur, the Moonsea, Narfell, Thesk, Vaasa, and the Vast.
DambrathanUnrestrictedEspruarA regional language spoken in Dambrath.
Draconic (Glav)RestrictedDraconicA common language spoken among the different breeds of dragon, who each have their own tongues. Formerly a common language of magic, following the Longest Year the tongue has shifted significantly.
Draconic was a language of hard consonants and sibilants that usually sounded like hissing when spoken.
DrowRestrictedEspruarThe most common language spoken by the Drow.
DruidicRestrictedDruidicThe secret language spoken by druids.
DuerganRestrictedDethekA dramatically changed racial dialect of Dwarven (Dethek) spoken by Duergar.
DurpariUnrestrictedThorassA regional language spoken in Durpar, Estagund, Var, and Veldorn.
Dwarven (Dethek)RestrictedDethekA racial language spoken by dwarves.
Elven (Espruar)RestrictedEspruarA racial language spoken by elves.
Giant (Jotun)RestrictedDethekThe common racial language spoken among giant-kind.
GnollRestrictedn/aThe racial language spoken by gnolls and flinds. No written form (Gnolls who can write use Abyssal).
The language was not a complete one, only able to communicate basic concepts. It consisted of cackling, howling, and whining sounds and often relied on gestures and facial expressions.
Gnomish (Gnim)RestrictedDethekA racial language spoken by gnomes.
Goblin (Ghukliak)RestrictedDethekA racial language spoken by goblins, hobgoblins, and bugbears.
The goblin tongue was a guttural one with much grunting and whimpering noises.
HalardrimRestrictedn/aAn ancient and dead language once spoken in the northlands of Rashemen with some words still in use within the Rashemi language.
Halfling (Luiric)RestrictedThorassA rare racial language spoken by halflings in Luiren. Most halflings outside Luiren speak human languages.
HalruaanUnrestrictedDraconicA regional language spoken in Halruaa, and Nimbral.
IgnanRestrictedDethekThe primordial language of the Elemental Plane of Fire spoken by efreet, fire genasi, and other beings of fire.
Ignan was a language full of sharp clicks and hisses.
IlluskanUnrestrictedThorassA regional language spoken in Luskan, Mintarn, the Moonshaes, the Savage North (uncivilized areas), Ruathym, and among the Uthgardt barbarians.
ImaskariRestrictedImaskariThe ancient language, also known as Roushoum, once spoken by the Imaskari and still spoken by the Deep Imaskari.
InfernalRestrictedInfernalThe alien extraplanar language of devils. Employed by divine servants to an extent.
A vulgar, angry patois combining the worst of a thousand different tongues from across the multiverse, Infernal is a language of hate and domination, of invective and threat.
Kobold (Yipyak)RestrictedDraconicThe racial language spoken by kobolds.
A variation of the Draconic language that sounded like the yapping of a dog.
LantaneseUnrestrictedDraconicA regional language spoken in Lantan.
MidaniUnrestrictedThorassA dialect of Midani is spoken by the Bedine of the Anauroch.
MulhorandiUnrestrictedCelestialA regional language spoken in Mulhorand, Murhôm, and Semphar. A variant is spoken in Thay which uses the Infernal alphabet instead.
NethereseRestrictedDraconicThe dead language of the ancient Netheril Empire. It was spoken primarily by the commoners of the empire.
NexalanUnrestrictedDraconicA regional language spoken in Maztica.
Orcish (Daraktan)RestrictedDethekA racial language spoken by orcs.
RashemiUnrestrictedThorassA regional language spoken in Rashemen.
RaumviraRestrictedDethekAn ancient, dead language, once spoken by Raumvirans, the remnants of the Raumatharan Empire who resided in the Lake of Mists region.
Raumvira had round and broad vowel sounds. Its R sounds were rolled.
SerusanRestrictedEspruarThe common language of Serôs, the underwater region of the Sea of Fallen Stars.
A distinctly underwater-adapted tongue.
ShaaranUnrestrictedDethekA regional language spoken around the Lake of Steam, in Lapaliiya, Sespech, and the Shaar.
ShouUnrestrictedDraconicA regional language spoken in Kara-Tur.
Sign LanguageUnrestrictedn/aAn unspoken sign language based on the Common language spoken across the surface of Faerûn.
SylvanRestrictedEspruarThe racial language spoken by fey.
TalfiricRestrictedDraconicAn ancient and dead language spoken by the extinct Telfir race of humans who once dwelt in the lands that later became known as the Western Heartlands.
TashalanUnrestrictedDethekA regional language spoken in the Black Jungle, Khair Jungle, Samarach, Tashalar, and Thindol.
TerranRestrictedDethekThe primordial language of the Elemental Plane of Earth spoken by dao, earth genasi, and other beings of earth.
Terran is a rumbling language with deep tones that reverberate through the listener.
TuiganUnrestrictedThorassA regional language spoken throughout the Hordelands.
TurmicUnrestrictedThorassA regional language spoken in Turmish.
UluikUnrestrictedThorassA regional language spoken across the Great Glacier.
UndercommonRestrictedEspruarThe trade and common language spoken in the Underdark.
UnthericUnrestrictedDethekA regional language spoken in Unther.
Yuan-TiRestrictedDraconicThe racial language spoken by the Yuan-ti races, and as a second language by humans in Lapaliiya and the Tashalar.

Regional Language Recommendations

The suggestions below are canon-based suggestions. Some options are open for players to directly choose without oversight - typically these are other regional languages. Others are not available to choose as starting languages, but may be used as a guide for languages that characters from that region have had limited exposure to.

Aglarond
(Recommended) Aglarondan
(Optional) Chessentan, Damaran, Draconic, Elven, Mulhorandi, Orcish, Sylvan

Amn
(Recommended) Chondathan
(Optional) Alzhedo, Elven, Giant, Goblin, Illuskan, Nexalan, Shaaran

Anauroch
(Recommended) Midani
(Optional) Chondathan, Damaran, Draconic, Gnoll, Orcish

Calimshan
(Recommended) Alzhedo
(Optional) Auran, Chondathan, Chultan, Draconic, Ignan, Shaaran, Tashalan

Chessenta
(Recommended) Chessentan
(Optional) Aglarondan, Chondathan, Daconic, Mulhorandi, Turmic, Untheric

Chondalwood
(Recommended) Shaaran
(Optional) Chessentan, Chondathan, Elven, Halfling, Gnoll, Shaaran, Sylvan, Untheric

Chult
(Recommended) Chultan
(Optional) Alzhedo, Draconic, Dwarven, Goblin, Shaaran, Sylvan, Tashalan

Cormyr
(Recommended) Chondathan
(Optional) Elven, Damaran, Gnomish, Goblin, Halfling, Orcish, Turmic

The Dalelands
(Recommended) Chondathan
(Optional) Elven, Damaran, Giant, Gnomish, Orcish, Sylvan

Damara
(Recommended) Damaran
(Optional) Chondathan, Dwarven, Giant, Goblin, Orcish, Uluik

Dambrath
(Recommended) Dambrathan
(Optional) Elven, Illuskan, Halfling, Halruaan, Giant, Gnoll, Shaaran, Undercommon

Dragon Coast
(Recommended) Chondathan
(Optional) Aglarondan, Chessentan, Damaran, Goblin, Halfling, Orcish, Turmic

Evermeet
(Recommended) Elven
(Optional) Aquan, Auran, Celestial, Chondathan, Illuskan, Sylvan

Great Dale
(Recommended) Damaran
(Optional) Giant, Goblin, Rashemi, Mulhorandi

Halruaa
(Recommended) Halruaan
(Optional) Dambrathan, Elven, Goblin, Halfling, Shaaran, Tashalan

High Forest
(Recommended) Chondathan
(Optional) Elven, Gnoll, Goblin, Halfling, Illuskan, Sylvan

Hordelands
(Recommended) Tuigan
(Optional) Damaran, Goblin, Mulhorandi, Rashemi, Shou

Impiltur
(Recommended) Damaran
(Optional) Aglarondan, Chessentan, Chondathan, Dwarven, Giant, Goblin, Mulhorandi, Turmic

Lake of Steam
(Recommended) Shaaran
(Optional) Alzhedo, Chondathan, Dwarven, Goblin, Tashalan

Lantan
(Recommended) Lantanese
(Optional) Alzhedo, Chondathan, Dwarven, Gnomish, Ignan, Illuskan, Shaaran

Luiren
(Recommended) Halfling, Shaaran
(Optional) Dwarven, Gnoll, Goblin, Halruaan, Shaaran, Untheric

Moonsea
(Recommended) Illuskan
(Optional) Chondathan, Chessentan, Draconic, Giant, Goblin, Midani, Orcish

Moonshae Isles
(Recommended) Illuskan
(Optional) Aquan, Chondathan, Elven, Giant, Orc, Sylvan

Mulhorand
(Recommended) Mulhorandi
(Optional) Aglarondan, Chessentan, Draconic, Durpari, Goblin, Tuigan, Untheric

Narfell
(Recommended) Damaran
(Optional) Goblin, Orcish, Rashemi, Tuigan, Uluik

Nelanther Isles
(Recommended) Chondathan
(Optional) Alzhedo, Goblin, Illuskan, Lantanese, Orcish, Shaaran

The North
(Recommended) Chondathan, Illuskan
(Optional) Dwarven, Elven, Giant, Goblin, Midani, Orcish

Rashemen
(Recommended) Rashemi
(Optional) Aglarondan, Damaran, Goblin, Mulhorandi, Tuigan

Sembia
(Recommended) Chondathan
(Optional) Chessentan, Damaran, Goblin, Mulhorandi, Shaaran, Turmic

The Shaar
(Recommended) Shaaran
(Optional) Alzhedo, Dambrathan, Durpari, Dwarven, Gnoll, Halruaan, Mulhorandi, Tashalan, Untheric

Silver Marches
(Recommended) Chondathan, Illuskan
(Optional) Dwarven, Elven, Giant, Illuskan, Midani, Orcish, Sylvan

Tashalar
(Recommended) Tashalan
(Optional) Alzhedo, Chultan, Draconic, Illuskan, Orcish, Shaaran, Sylvan, Yuan-Ti

Tethyr
(Recommended) Chondathan
(Optional) Elven, Goblin, Illuskan, Lantanese, Shaaran, Sylvan

Thay
(Recommended) Mulhorandi
(Optional) Chessentan, Damaran, Infernal, Rashemi, Tuigan, Untheric

Thesk
(Recommended) Damaran
(Optional) Aglarondan, Chondathan, Giant, Gnoll, Mulhorandi, Rashemi, Tuigan, Turmic, Shou

Unther
(Recommended) Untheric
(Optional) Chessentan, Draconic, Mulhorandi, Orcish, Shaaran

Vaasa
(Recommended) Damaran
(Optional) Abyssal, Chardic, Giant, Goblin, Orcish, Uluik

The Vast
(Recommended) Damaran
(Optional) Aglarondan, Chondathan, Dwarven, Giant, Goblin, Mulhorandi, Tuigan, Turmic, Shou

Vilhon Reach
(Recommended) Chondathan, Sharaan (Sespech), Turmic (Turmish)
(Optional) Chessentan, Damaran, Draconic, Elven, Goblin

Waterdeep
(Recommended) Chondathan
(Optional) Dwarven, Elven, Giant, Goblin, Illuskan, Orcish

Western Heartlands
(Recommended) Chondathan
(Optional) Elven, Giant, Goblin, Illuskan, Midani, Orcish