Overview: The Dragon's Neck has two primary forms of Placeable/Object Persistence.
Duration: Permanent unless removed by a DM or by the Owner.
How to Acquire: Specified Items will be sold that will list categories for players to search through for an appearance.
Duration: 72 Hours unless removed by a Player.
How to Acquire: Always available for players.
Description of Use
- Permanent Objects - Primarily Placeables with adjustable appearances that can be placed in Player Homes, as well as Exterior Zones.
- Temporary Objects - Primarily Items and Invisible Placeables; these last for 72 hours unless otherwise destroyed/picked up.
- Invisible placeables are editable and their name/description can be edited & updated so that players may, within reason, leave a mark on the world. (i.e. leaving behind an Invisible Placeable to describe a scene, such as a description of a trail of footsteps that you expect someone to find within the next 72 hours.)
Permanent Object System
Duration: Permanent unless removed by a DM or by the Owner.
How to Acquire: Specified Items will be sold that will list categories for players to search through for an appearance.
Temporary Object System
Duration: 72 Hours unless removed by a Player.
How to Acquire: Always available for players.
Description of Use
- Flagging Items for Persistence:
- Command: !tempitem
- Using this command will flag all items dropped by the PC as persistent for 72 hours.
- Command: !tempitem
- Placing an Invisible Placeable:
- Command: !invisplc
- Using this command will activate a mouse cursor where you may select where the Placeable should be placed. Afterward, players may use the X and Y commands (TDB) to change the Name & Description of the Placeable. (Both of which will be persistent alongside the placeable itself for 72 hours.)
- This placeable is intended to be used to describe scenes, or make other temporary text-based notifications that others will be able to see/react to.
- Command: !invisplc
- Placing a "Sit" Placeable:
- Command: !sit
- Using this command on an existing "sit" placeable will destroy said placeable.
- Using this command on a valid location (on a tile), will create a placeable that can be used as a chair.
- Command: !sit