Description
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Note: The lore of the class is custom and entirely gated behind RP.
Alignment Restriction: None
Hit Die: d8
Proficiencies: No additional proficiencies granted
Skill Points: 7 + INT Modifier
Class Skills: All Knowledges, Barter, Bluff, Craft Trap, Diplomacy, Heal, Intimidate, Perception, Perform, Search, Sense Motive, Sleight of Hand, Stealth, Taunt, Tumble
Primary Saving Throws: Reflex
Base Attack Bonus: + 1 Levels
Requirements
Skills: Hide 8 Ranks, Move Silently 8 Ranks, Tumble 5 Ranks
Feats: Stealthy
Spellcasting: Must be able to cast 1st level arcane spells
Level Progression
Level | Hit Dice* | BAB* | Fort | Reflex | Will | Feats | Shadow Jump Cooldown | Touch of Shadow Damage | Shadow Evade Concealment | Shadow Evade AC |
---|---|---|---|---|---|---|---|---|---|---|
1st | 1d8 | +1 | +0 | +2 | +0 | Touch of Shadow, Darkvision | - | +1 | - | - |
2nd | 2d8 | +2 | +0 | +3 | +0 | Blind Fight, Shadow Jump | 8 minutes | +1 | - | - |
3rd | 3d8 | +3 | +1 | +3 | +1 | Shadow Daze | 8 minutes | +1 | - | - |
4th | 4d8 | +4 | +1 | +4 | +1 | Shadow Evade | 8 minutes | +2 | 15% | 1 |
5th | 5d8 | +5 | +1 | +4 | +1 | Summon Shadow | 8 minutes | +2 | 15% | 1 |
6th | 6d8 | +6 | +2 | +5 | +2 | Swiftened Strikes | 6 minutes | +2 | 15% | 1 |
7th | 7d8 | +7 | +2 | +5 | +2 | Darkened Restoration | 6 minutes | +3 | 30% | 2 |
8th | 8d8 | +8 | +2 | +6 | +2 | Shadowed Aggression | 6 minutes | +3 | 30% | 2 |
9th | 9d8 | +9 | +3 | +6 | +3 | Hide in Plain Sight | 6 minutes | +3 | 30% | 2 |
10th | 10d8 | +10 | +3 | +7 | +3 | Master of Shadows | 4 minutes | +4 | 50% | 3 |
Dev Note: In TDN, the Shadowdancer is effectively an arcane spellcaster. They utilize magic in a very different way to most spellcasters, but their abilities - including Hide in Plain Sight - are all considered magical. That said, many of their abilities are not obviously magical due to a lack of visual effects or telltale signs of spellcasting such as spell components. Without extensive knowledge of what a Shadowdancer is or does, which is far from common, to say the least, many of their abilities would be extremely difficult to identify as magical in nature.
Touch of Shadow: The shadowdancer's attacks deal 1 additional phantom damage. This damage increases to 2 at level 4, 3 at level 7, and 4 at level 10.
Shadow Evade: The shadowdancer instantly gains 15% concealment and a +1 bonus to armor class. The concealment is increased to 30%, and the bonus to armor class to +2 at level 7, and to 50%, and +3 at level 10. This ability may be used up to three times per day. Duration is 5 rounds.
Shadow Jump: The shadowdancer instantly jumps through magical shadow to a location nearby, as the Dimension Door spell. Additionally they are immediately hidden from view, as the Invisibility spell but with a duration of only 1 round, and their current threat is reduced by 50%. This ability may be used once every 8 minutes. The cooldown decreases to 6 minutes at level 6, and to 4 minutes at level 10.
Master of Shadows: After using the Shadow Jump ability, the shadowdancer's attacks deal an additional 2 points of phantom damage, and each successful strike confuses the enemy for 1 round unless they succeed on a Will saving throw. The DC for this ability is 20. Duration is 5 rounds.
Summon Shadow: The shadowdancer summons a shadowy after-image of himself, which acts as a lower level copy of the shadowdancer. It will copy the feats, but not the spells of the shadowdancer, deals 50% damage, and has 50% concealment. This ability may be used once every 15 minutes. Duration is 3 + class level rounds.
Hide in Plain Sight: The shadowdancer instantly wraps himself in magical shadow, hiding him from sight. This ability may be used once every minute, reduced by 3 seconds per class level.
Shadowed Aggression: After using the Shadow Jump ability, the shadowdancer's attacks deal an additional 2 points of phantom damage. Duration is 5 rounds.
Swiftened Strikes: After using the Shadow Jump ability, the shadowdancer's movements are enhanced by magical shadow as the Haste spell, but the duration is only 2 rounds.
Darkened Restoration: After using the Shadow Jump ability, the shade clings to the shadowdancer, stitching his flesh back together with ease. Each round, he heals for 3 hit points. Duration is 2 rounds + ½ class level rounds.