Shadowdancer

Description


Shadowdancers are rumoured to be casters with a focus on shadowy elements of magic, supposedly blended with a martial way of life. They are mysterious and unknown to most, the nature and source of their powers a debated topic in obscure circles. Rarely trusted if known and often even discriminated against in the wake of the Longest Year, they tend to conceal their powers from the common man and the worldly alike. Despite their apparent link with shadows and trickery shadowdancers are as often good as evil. Shadowdancers seldom stay in one place too long. Some use their abilities to spy. Others operate as thieves, using their abilities to infiltrate past defenses and dupe others. Some even utilize their unique abilities primarily as killers. But any true purpose behind their powers and ways - if any - remains unknown to most.

Mentorship Requirement: This class requires mentorship. As such it is expected that all interested in this class have a viable alternative solution in the event that your character is not approved for mentorship.

Note: The lore of the class is custom and entirely gated behind RP.

Alignment Restriction: None

Hit Die: d8

Proficiencies: No additional proficiencies granted

Skill Points: 7 + INT Modifier

Class Skills: All Knowledges, Barter, Bluff, Craft Trap, Diplomacy, Heal, Intimidate, Perception, Perform, Search, Sense Motive, Sleight of Hand, Stealth, Taunt, Tumble

Primary Saving Throws: Reflex

Base Attack Bonus: + 1 Levels

Requirements
Skills: Hide 8 Ranks, Move Silently 8 Ranks, Tumble 5 Ranks

Feats: Stealthy

Spellcasting: Must be able to cast 1st level arcane spells

Level Progression

LevelHit Dice*BAB*FortReflexWillFeatsShadow Jump CooldownTouch of Shadow DamageShadow Evade ConcealmentShadow Evade AC
1st1d8+1+0+2+0Touch of Shadow, Darkvision-+1--
2nd2d8+2+0+3+0Blind Fight, Shadow Jump8 minutes+1--
3rd3d8+3+1+3+1Shadow Daze8 minutes+1--
4th4d8+4+1+4+1Shadow Evade8 minutes+215%1
5th5d8+5+1+4+1Summon Shadow8 minutes+215%1
6th6d8+6+2+5+2Swiftened Strikes6 minutes+215%1
7th7d8+7+2+5+2Darkened Restoration6 minutes+330%2
8th8d8+8+2+6+2Shadowed Aggression6 minutes+330%2
9th9d8+9+3+6+3Hide in Plain Sight6 minutes+330%2
10th10d8+10+3+7+3Master of Shadows 4 minutes+450%3
*: Hit dice and base attack bonus are averaged beginning at character level 12 as per standard TDN progression rules. Prestige classes do not add additional hit dice or base attack bonus after character level 11.



Dev Note: In TDN, the Shadowdancer is effectively an arcane spellcaster. They utilize magic in a very different way to most spellcasters, but their abilities - including Hide in Plain Sight - are all considered magical. That said, many of their abilities are not obviously magical due to a lack of visual effects or telltale signs of spellcasting such as spell components. Without extensive knowledge of what a Shadowdancer is or does, which is far from common, to say the least, many of their abilities would be extremely difficult to identify as magical in nature.



Touch of Shadow: The shadowdancer's attacks deal 1 additional phantom damage. This damage increases to 2 at level 4, 3 at level 7, and 4 at level 10.

Shadow Evade: The shadowdancer instantly gains 15% concealment and a +1 bonus to armor class. The concealment is increased to 30%, and the bonus to armor class to +2 at level 7, and to 50%, and +3 at level 10. This ability may be used up to three times per day. Duration is 5 rounds.

Shadow Jump: The shadowdancer instantly jumps through magical shadow to a location nearby, as the Dimension Door spell. Additionally they are immediately hidden from view, as the Invisibility spell but with a duration of only 1 round, and their current threat is reduced by 50%. This ability may be used once every 8 minutes. The cooldown decreases to 6 minutes at level 6, and to 4 minutes at level 10.

Master of Shadows: After using the Shadow Jump ability, the shadowdancer's attacks deal an additional 2 points of phantom damage, and each successful strike confuses the enemy for 1 round unless they succeed on a Will saving throw. The DC for this ability is 20. Duration is 5 rounds.

Summon Shadow: The shadowdancer summons a shadowy after-image of himself, which acts as a lower level copy of the shadowdancer. It will copy the feats, but not the spells of the shadowdancer, deals 50% damage, and has 50% concealment. This ability may be used once every 15 minutes. Duration is 3 + class level rounds.

Hide in Plain Sight: The shadowdancer instantly wraps himself in magical shadow, hiding him from sight. This ability may be used once every minute, reduced by 3 seconds per class level.

Shadowed Aggression: After using the Shadow Jump ability, the shadowdancer's attacks deal an additional 2 points of phantom damage. Duration is 5 rounds.

Swiftened Strikes: After using the Shadow Jump ability, the shadowdancer's movements are enhanced by magical shadow as the Haste spell, but the duration is only 2 rounds.

Darkened Restoration: After using the Shadow Jump ability, the shade clings to the shadowdancer, stitching his flesh back together with ease. Each round, he heals for 3 hit points. Duration is 2 rounds + ½ class level rounds.