Description
Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination and force of will, a warlock can perform feats of supernatural athletics, beguile the weak-minded, or scour his foes with blasts of eldritch power.
A warlock has either made a pact (prior to The Longest Year) with a "supernatural power" themselves or the warlock's ancestors made the pact (I.e. it's in one's blood), and though the Longest Year has weakened planar connections, pacts remain in place, much like the connections between the divine and gods. Warlocks have not spoken directly or interacted with their patron. They, at best, communicated with some inconsequential underling that served as a messenger or just performed a ritual that struck the pact.
NOTE: This class is universally treated as an undesirable and generally is likely to struggle within the setting of TDN. As such Warlock isn't recommended for new players or those that shy from hardship, confrontation, and conflict in storytelling. This class is considered permanently Opt-In from character creation. To learn more about the Opt-In system and permadeath on TDN, please click this link.
Patron List
Class Restriction: Warlocks may not multiclass with Divine Spellcasters.
Alignment Restriction: Any Evil or Chaotic Neutral
Hit Die: d8
Proficiencies:
Weapon - Simple
Armor - Light
Shield - None
Skill Points: 3 + INT Modifier
Class Skills: All Knowledges, Barter, Bluff, Diplomacy, Concentration, Heal, Intimidate, Perform, Sense Motive, Spellcraft, Taunt, Use Magic Device
Primary Saving Throws: Will
Base Attack Bonus: +3/4 Level
Invocations (Spellcasting): A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. In order to cast an invocation a warlock must have a base charisma of 10 + the invocation tier. (ex: In order to cast Dark invocations, a warlock needs 14 charisma). A warlock can use any invocation he knows at will, with the following qualifications:
A warlock's invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock's invocations are subject to spell resistance unless an invocation's description specifically states otherwise. A warlock's caster level with his invocations is equal to his warlock level.
The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the warlock's Charisma modifier. Spell-like abilities are not actually spells, but a warlock can benefit from spell feats as if they were. For the purposes of spell focus and immunities, eldrich blast is an evocation spell. The invocations that mimic spells function as the same school as the spell they mimic.
A warlock can use metamagic on invocations in the same way that a sorcerer can use metamagic for their spells. Metamagic is used in the same way a spontaneous caster can utilize metamagic.
Invocations obey spell cooldowns as if they were spells. Least and Lesser Invocations, which are effectively 1st and 2nd level spells, do not have spell cooldowns. Greater and Dark Invocations, however, which are effectively 3rd and 4th level spells, have a 3-minute, and 6-minute cooldown, respectively.
Similar to a sorcerer, a warlock can change their invocations known while leveling up.
Level Progression / Invocations Known
Level | Hit Dice | BAB | Fort | Reflex | Will | Feats | Invocations: | Least | Lesser | Greater | Dark |
---|---|---|---|---|---|---|---|---|---|---|---|
1st | 1d8 | +0 | +0 | +0 | +2 | Eldritch Blast 1d6 | 1 | - | - | - | |
2nd | 2d8 | +1 | +0 | +0 | +3 | Eldritch Lore | 2 | - | - | - | |
3rd | 3d8 | +2 | +1 | +1 | +3 | Eldritch Blast 2d6 | 2 | - | - | - | |
4th | 4d8 | +3 | +1 | +1 | +4 | Damage Reduction I | 3 | - | - | - | |
5th | 5d8 | +3 | +1 | +1 | +4 | Deceive Item | 3 | - | - | - | |
6th | 6d8 | +4 | +2 | +2 | +5 | Eldritch Blast 3d6 | 3 | 1 | - | - | |
7th | 7d8 | +5 | +2 | +2 | +5 | Fiendish Resilience I | 3 | 1 | - | - | |
8th | 8d8 | +6/+1 | +2 | +2 | +6 | Damage Reduction II | 3 | 2 | - | - | |
9th | 9d8 | +6/+1 | +3 | +3 | +6 | Eldritch Blast 4d6 | 3 | 2 | - | - | |
10th | 10d8 | +7/+2 | +3 | +3 | +7 | Energy Resistance 5 | 3 | 3 | - | - | |
11th | 11d8 | +8/+3 | +3 | +3 | +7 | Fiendish Resilience II | 3 | 3 | 1 | - | |
12th | 11d8 | +9/+4 | +4 | +4 | +8 | Eldritch Blast 5d6, Armored Caster | 3 | 3 | 1 | - | |
13th | 11d8 | +9/+4 | +4 | +4 | +8 | Damage Reduction III | 3 | 3 | 2 | - | |
14th | 11d8 | +9/+4 | +4 | +4 | +9 | 3 | 3 | 2 | - | ||
15th | 11d8 | +9/+4 | +5 | +5 | +9 | Eldritch Blast 6d6 | 3 | 3 | 3 | - | |
16th | 11d8 | +9/+4 | +5 | +5 | +10 | 3 | 3 | 3 | 1 | ||
17th | 11d8 | +9/+4 | +5 | +5 | +10 | Damage Reduction IV | 3 | 3 | 3 | 1 | |
18th | 11d8 | +9/+4 | +6 | +6 | +11 | Fiendish Resilience III, Eldritch Blast 7d6, Energy Resistance 10 | 3 | 3 | 3 | 2 |
Eldritch Blast: The warlock gains this spell as a cantrip that may be cast an infinite number of times per day. It deals 1d6 points of magic damage on a successful ranged touch attack. The caster level of this spell is equal to ½ class level (rounded down). Metamagic feats may not be used to modify this spell. The damage of this spell increases to 2d6 at level 3, 3d6 at level 6, 4d6 at level 9, 5d6 at level 12, 6d6 at level 15, and 7d6 at level 18.
Eldritch Lore: The warlock gains a +2 bonus to Knowledge (Arcane) and Spellcraft skill checks.
Damage Reduction: Fortified by the supernatural power flowing in his body, the warlock gains DR 1/+2. This increases to 2/+2 at level 8, 3/+2 at level 13, and 4/+2 at level 17.
Deceive Item: The warlock gains a +4 bonus to Use Magic Device skill checks.
Fiendish Resilience: The warlock taps into his reservoirs of dark magic to regenerate his body. Each round, he heals for 1 hit point. The amount healed increases to 2 hit points at level 11, and 3 hit points at level 18. This ability may be used once per day. Duration is 20 rounds.
Armored Caster: The warlock receives -30% arcane spell failure
Energy Resistance: The warlock gains resistance 5 against two energy types of his choice at level 5 This increases to resistance 10 at level 18.
Least Invocations (Level 1)
Blast Shape: These invocations fundamentally modify Eldritch Blast, changing the way its energy is dispersed. These abilities use Eldritch Blast's damage dice, but are entirely separate abilities.
Eldritch Essence: These invocations modify Eldritch Blast, augmenting it with additional abilities. These abilities use Eldritch Blast's damage dice, but are entirely separate abilities.
Spell Invocations: These invocations function similarly to arcane spells. If an invocation has a persistent effect such as Wall of Perilous Flame, only one such effect can be active at a time.
Invocation | ESL* | Type |
---|---|---|
Beguiling Influence | 2nd | Spell |
Dark One's Own Luck | 2nd | Spell |
Devil's Sight | 2nd | Spell |
Draining Blast | 2nd | Eldritch essence |
Entropic Warding | 2nd | Spell |
Frightful Blast | 2nd | Eldritch essence |
Hideous Blow | 2nd | Blast shape |
Leaps and Bounds | 2nd | Spell |
Otherworldly Whispers | 2nd | Spell |
See the Unseen | 2nd | Spell |
Lesser Invocations (Level 2)
Invocation | ESL | Type |
---|---|---|
Bewitching Blast | 4th | Eldritch essence |
Brimstone Blast | 4th | Eldritch essence |
Charm Invocation | 4th | Spell |
Eldritch Chain | 4th | Blast shape |
Eldritch Cone | 4th | Blast shape |
Eldritch Doom | 4th | Blast shape |
Hellrime Blast | 4th | Eldritch essence |
Hindering Blast | 4th | Eldritch essence |
Noxious Blast | 4th | Eldritch essence |
Vitriolic Blast | 4th | Eldritch essence |
Walk Unseen | 4th | Spell |
Greater Invocations (Level 3)
Invocation | ESL | Type |
---|---|---|
Beshadowed Blast | 6th | Eldritch essence |
Binding Blast | 6th | Eldritch essence |
Curse of Despair | 6th | Spell |
Dread Seizure | 6th | Spell |
Fey Ally | 6th | Summoned servant |
Flee the Scene | 6th | Spell |
The Dead Walk | 6th | Summoned servant |
Voracious Dispelling | 6th | Spell |
Wall of Perilous Flame | 6th | Spell |
Dark Invocations (Level 4)
Invocation | ESL | Type |
---|---|---|
Devour Magic | 8th | Spell |
Night's Rebuke | 8th | Spell |
Path of Shadow | 8th | Spell |
Retributive Invisibility | 8th | Spell |
Severance | 8th | Spell |
Tenacious Plague | 8th | Spell |
Utterdark Blast | 8th | Eldritch essence |