Overview
Characters earn experience in a variety of ways: Completing Quests, RPXP, Area Exploration and PoI XP. Experience gained advances a PC's development to the point of leveling up and obtaining access to new feats, abilities, and spells (depending on the class).
Important Note: There is no combat XP on TDN.
Roleplay Experience (RPXP)
While interacting with other players on TDN, players will occasionally notice a bonus of XP that is pushed to their PC. This experience is meant to act as a reward for Roleplaying with other players on the server. Additionally, this is to encourage a focus on roleplay, and not fantatically grinding server dungeons in an effort to advance levels as quickly as possible.
Experience Pool (XP Pool)
All Encounter XP that is distributed to players is funded by an "XP Pool". This XP Pool is added to every 24 hours. The values are intentionally vague so as to not encourage building play-sessions around XP Pool amounts. Based on the total amount of the XP Pool, players may be subject to an XP Multiplier that increases the quantity of XP fed from the pool to players. Creature experience is only granted in situations when a DM spawns creatures. All other forms of combat experience are awarded after an Encounter has been completed.
System Features
What Adds to the XP Pool?
Characters earn experience in a variety of ways: Completing Quests, RPXP, Area Exploration and PoI XP. Experience gained advances a PC's development to the point of leveling up and obtaining access to new feats, abilities, and spells (depending on the class).
Important Note: There is no combat XP on TDN.
Roleplay Experience (RPXP)
While interacting with other players on TDN, players will occasionally notice a bonus of XP that is pushed to their PC. This experience is meant to act as a reward for Roleplaying with other players on the server. Additionally, this is to encourage a focus on roleplay, and not fantatically grinding server dungeons in an effort to advance levels as quickly as possible.
Experience Pool (XP Pool)
All Encounter XP that is distributed to players is funded by an "XP Pool". This XP Pool is added to every 24 hours. The values are intentionally vague so as to not encourage building play-sessions around XP Pool amounts. Based on the total amount of the XP Pool, players may be subject to an XP Multiplier that increases the quantity of XP fed from the pool to players. Creature experience is only granted in situations when a DM spawns creatures. All other forms of combat experience are awarded after an Encounter has been completed.
System Features
- XP pool additions every 24 hours are additive, so experience not used each day is not wasted. There is a total limit however if one were to not play for several days.
- If a player exhausts their XP pool in a given day they'll notice that no XP is being awarded. The best way to re-gain this is to roleplay. (Other forms of XP are unaffected by this Pool and do not influence the pool).
What Adds to the XP Pool?
- 24 Hour Timer
- RPXP feeds a % of the RPXP awarded to a player's XP Pool.